Preservation
Hardware doesn't last forever. Neither does institutional memory. A community-driven effort races to document and emulate consoles before the last units fail and the last collectors forget.
Media
Resources for journalists, content creators, and anyone covering the Emberware Archive
The Emberware Archive is an open source creative platform â fictional game consoles with real constraints, presented as hardware preservation. Make games for consoles that never existed.
Emberware is fictional â a creative platform dressed as hardware preservation, like UFO 50's fictional console generations. The "Emberware Archive" presents imaginary game consoles with real constraints: fixed resolutions, curated palettes, documented architectures. Developers make games for these consoles using real tools (Rust, WebAssembly). The platform includes rollback netcode for online multiplayer, open source emulators, and a growing library of games. The preservation framing is part of the experience â discovering "forgotten hardware" that was designed to feel authentic. The games are real. The constraints are real. The company never was.
Hardware doesn't last forever. Neither does institutional memory. A community-driven effort races to document and emulate consoles before the last units fail and the last collectors forget.
What happens when you give old hardware new tricks? Rollback netcode for online play. Cross-platform support. Features the original engineers never imagined, running on accurate emulation.
Games compile to WebAssembly. Write in Rust, C, Zig â whatever targets WASM. The libraries stopped growing when Emberware closed. Now they're growing again.
Logo files, console mockups, and screenshots for media use. All assets may be used for coverage of the Emberware Archive.